Magnet Pull
#042
Effect
While this Pokémon is in battle, opposing Steel-type Pokémon cannot flee or switch out. Pokémon with Run Away can still flee. Pokémon can still switch out with the use of a move or item. Overworld: If the lead Pokémon has this ability, Steel-type Pokémon have a higher encounter rate.
Short Description
Prevents Steel opponents from fleeing or switching out.
Effect Changes by Version
Emerald
Has no overworld effect.
In-Game Descriptions
Ruby SapphireEmeraldFirered Leafgreen
“Traps STEEL-type POKéMON.”
Diamond PearlPlatinumHeartgold SoulsilverBlack WhiteBlack 2 White 2X YOmega Ruby Alpha Sapphire
“Prevents Steel-type Pokémon from escaping.”
Sun MoonUltra Sun Ultra MoonLets Go Pikachu Lets Go EeveeSword Shield
“Prevents Steel-type Pokémon from escaping using its magnetic force.”
Scarlet Violet
“Prevents Steel-type Pokémon from fleeing by pulling them in with magnetism.”