Clamp
#128
35
Power
85%
Accuracy
15
PP
+0
Priority
Selected Pokemon
Target
100%
Effect %
Effect
Inflicts regular damage. For the next 2–5 turns, the target cannot leave the field and is damaged for 1/16 its max HP at the end of each turn. The user continues to use other moves during this time. If the user leaves the field, this effect ends. Has a 3/8 chance each to hit 2 or 3 times, and a 1/8 chance each to hit 4 or 5 times. Averages to 3 hits per use. Rapid Spin cancels this effect.
Short Description
Prevents the target from fleeing and inflicts damage for 2-5 turns.
Battle Data
Damage Ailment
Category
Trap
Ailment
100%
Ailment %
5–6
Turns
Contest
Type
Tough
Use After
Historical Values
| Version | Power | Accuracy | PP | Type |
|---|---|---|---|---|
| Black White | — | 75% | 10 | — |
In-Game Descriptions
Gold SilverCrystal
“Traps the foe for 2-5 turns.”
Ruby SapphireEmerald
“Traps and squeezes the foe for 2 to 5 turns.”
Firered Leafgreen
“The foe is clamped and squeezed by the user’s shell for two to five turns.”
Diamond PearlPlatinumHeartgold Soulsilver
“The foe is clamped and squeezed by the user’s very thick and sturdy shell for two to five turns.”
Black WhiteBlack 2 White 2X YOmega Ruby Alpha SapphireSun MoonUltra Sun Ultra MoonLets Go Pikachu Lets Go Eevee
“The target is clamped and squeezed by the user’s very thick and sturdy shell for four to five turns.”
Sword Shield
“This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.”