Pokedex

waterphysicalGeneration I

Clamp

#128

35

Power

85%

Accuracy

15

PP

+0

Priority

Selected Pokemon

Target

100%

Effect %

Effect

Inflicts regular damage. For the next 2–5 turns, the target cannot leave the field and is damaged for 1/16 its max HP at the end of each turn. The user continues to use other moves during this time. If the user leaves the field, this effect ends. Has a 3/8 chance each to hit 2 or 3 times, and a 1/8 chance each to hit 4 or 5 times. Averages to 3 hits per use. Rapid Spin cancels this effect.

Short Description

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Battle Data

Damage Ailment

Category

Trap

Ailment

100%

Ailment %

5–6

Turns

Contest

Type

Tough

Use After

Historical Values

VersionPowerAccuracyPPType
Black White75%10

In-Game Descriptions

Gold SilverCrystal

Traps the foe for 2-5 turns.

Ruby SapphireEmerald

Traps and squeezes the foe for 2 to 5 turns.

Firered Leafgreen

The foe is clamped and squeezed by the user’s shell for two to five turns.

Diamond PearlPlatinumHeartgold Soulsilver

The foe is clamped and squeezed by the user’s very thick and sturdy shell for two to five turns.

Black WhiteBlack 2 White 2X YOmega Ruby Alpha SapphireSun MoonUltra Sun Ultra MoonLets Go Pikachu Lets Go Eevee

The target is clamped and squeezed by the user’s very thick and sturdy shell for four to five turns.

Sword Shield

This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Learned By (5)